Wednesday, 30 September 2015

Space Oddities: Metropolis (1927) Film Review

Metropolis Film Review

Metropolis is a silent science-fiction movie was released in 1927 by Fritz Lang a master of the German Expressionism who set in a futuristic divides into two distinct and separate classes.  The thinkers and the workers describes the struggles between the two opposite entities and the viewing of this movie today is quite an experience as man sc -fi' ‘aspects of the plot are early close to reality.  The movie describes a society where the “New World Order” has already taken been carry out and a select elite live in luxury while dehumanized mass work and live in a highly monitored hell.


Figure 1: Metropolis film poster



The movie open scene by showing the works and their city situated deep below the earth is surface. They are shown dressed alike, walking in sync by holiday their heads down in submission, resignation and desperation. Through the movie the human cattle depicted as being physically and mentally exhausted highly impressionable and can be easily deceived. It is description of the masses corroborates those of Walter Lippmann and American thinker who has five years earlier in Public Opinion to compared the general public to a bewildered herd that is not qualified to manage its own destiny. The workers labor in a monstrous machine a hellish industrial complex where they must accomplish repetitive and dehumanizing task. At one point the machine is compared to Moloch, the ancient Semitic deity honored by the human sacrifices.


Figure 2: The workers open scene 



Figure 3: Set Design and Models

The city shots of Metropolis were combination of both two and three dimension elements consisting of matte paintings and drawing a flat wooden relief models as well as three dimensional. The workers live in a underground and the thinkers conversely is a magnificent testimony of a human achievement. This is shiny city could be however sustained without the existence of the Machine (Moloch and it herds of workers. Metropolis was influenced by the art deco movement in the style of the futuristic skyscrapers and their detail.






Bibliography

http://vigilantcitizen.com/musicbusiness/the-occult-symbolism-of-movie-metropolis-and-its-importance-in-pop-culture/ (Accessed on 30/09/2015) 

https://jenniferhodge0812.wordpress.com/2014/03/21/metropolis-looking-into-the-influence-of-architecture-in-the-film/ ( Accessed on 1/10/2015)
Illustrations
Figure 1 Metropolis film poster: http://thefridacinema.org/wp-content/uploads/2013/08/Metropolis-gold.jpg (Accesssed 30/09/2015)

Figure 2 The worker open scene: http://vigilantcitizen.com/musicbusiness/the-occult-symbolism-of-movie-metropolis-and-its-importance-in-pop-culture/#prettyPhoto ( Accessed on 30/09/2015)

Figure 3 Set Desgin and Models:.odge0812.files.wordpress.com/2014/03/metropolis-1926.jpg (Accessed on 1/10/2015)

Tuesday, 29 September 2015

The Artist toolkit Maya tutorial - Ray Gun







This is a screenshot of  Ray gum was really fun and interesting techniques to follow  the  tutor with step by step to make the ray gun. The outcome I felted pleased with the result of making the modeling a gun on Maya and it is basic polygon primitives with different shapes. I felt this was easy and a bit tricky as well.


Tutorial link: https://sites.google.com/site/digitalmcguffin/notes-1





Monday, 28 September 2015

exercise 4 Abstracts Lasso and exercise 5 mixed media



Eercise 4 - Abstracts Lasso 
Exercise 5 - Mixed Media 


Photoshop Exercise 3 Abstra brush and Exercise 1 master study

Exercise 3 - Abstra brush

From the three different cities chosen I have to picked  the key description words from the cities. 
Exercise 1 - master study
This exercise is quick painting to match colour tone rather to copy same version.  I started to paint the   shape and then added detail into the paint images and it help to see black and white version to see the dark area of the paint.

Sunday, 27 September 2015

The Artist's Toolkit - Maya tutorial Egg cup Modelling tutorial 3
















This is a screenshot showing that I have create an egg cup from following the video tutorial once more and done it at home. I have duplicated and changed the colours of each one by going to assign new materials then clicked on blinn.

At the begin I was struggling to follow from the tutor step by step of egg cup the by listen the tutorial for several times. I finally understand the technique how to make an egg cup.

Invisible Cities Thumbnails 64-71


Invisible Cities Thumbnails 56-63


Thursday, 24 September 2015

Invisible Cities Thumbnails 32-39


Invisible Cities Thumbnails 24-31


The Artist's Toolkit -Lamp cup Modelling tutorial 2



This is a screenshot showing that I have made an experimental  with look like a lamp cup  in Maya by  using the duplicated of my lamp cup and using the Hypershade to changed the colour and shadow effect.




This is a  screenshot show that I used the same technique using the Hypershade to changed and adjusted the colours of yellow and purple. I used panel layout to convert two colours of my lamp cup that I made.




Wednesday, 23 September 2015

Invisible Cities Thumbnails 16-23


Space Oddities: Das Cabinet Des Dr. Caligari (1920) Film Review


Fig 1, 'Das Cabinet Des Dr Calidari' front Cover Artwork 

*'Das Cabinet Des Dr. Caligari' *was being made in 1920 has a large influence in the arts. The stage like composition in the scenes such as when Franics and Jane are sat around her table are distinctly Berkoffin. Another person has drawn inspiration from the film Tim Burton and Cesare is a timelessly designed character which is not too dissimlar from Edward Scissor Hands. The way of the scene works where Cresare takes Jane across the rooftops to composed with false warped depth and the jagged angles apparent throughout the film  and also reminded me of Burton and other surrealist modern directors.the environment of the film related has some landscape of sharp angles.



The film is open in the German town of Holstenwall, it seen the drawing as house like shrieks climbing a in the steep hill. After a prologue a story is told a sideshow operator named Caligari (Werner Krauss). He arrives at the fair to the exhibit of Somnambulist a man who claim has been sleeping since his birth 23 years ago. The figure named Cesare ( Conrad Veidt) was sleeping in a coffin and his hand- fed by the crazed looking doctor, who claims he can answer any question. (Ebert, R (2009)






Source 

Illustration list 
Fig 1 Das Cabinet Des Dr Calidari front Cover Artwork (Assessed 23/09/2015)
http://img.wonderhowto.com/img/72/91/63405154477797/0/cabinet-dr-caligari.w654.jpg
Fig 2 

http://images.fineartamerica.com/images-medium-large/1-cabinet-of-dr-caligari-granger.jpg

Bibliography 
Ebert, R (2009) http://www.rogerebert.com/reviews/great-movie-the-cabinet-of-dr-caligari-1920 (Assessed 23/09/2015)
http://liviwilmore.blogspot.co.uk/2013/09/das-cabinet-des-dr-calgari-review.html (Assessed 23/09/2015)

Photoshop digtial tumbnails 10-19

















I have done second digital thumbnail on Photoshop by using black and white paint brush technique  from the Photoshop artist toolkit class.

Photoshop digtial tumbnails 1-10





I used the different colour paint brush to do the digital thumbnails of  the city Anastasia and Octavia. There are favorite city to make it for my finial choice of the 3 matt painting. 

The Artist's Toolkit -Lamp cup Modelling tutorial



At the began of the Maya Art tool class  it was hard to listen to the tutorial and doing it step by step. Then by following the Maya tutorial I have made a lamp cup along with my own techniques. I have learn using the basic of Polygon modeling so I've never really used NURBS modeling before as well as it was fun to learn a different technique.












Tuesday, 22 September 2015

Invisible Cities Thumbnails 10-15


Photoshop - Still life exercise


Still life exercise 2 - Colour




Still life exercise 1 - Black and white 


This still life exercise using graphic tablet for practicing the techniques by using the paint brush tool and doing the shadow area around the fruits. Then I have selected eyedropper tool to chose the colour  and paint my own version next to the images by observation it .

Monday, 21 September 2015

Invisible Cities Thumbnails 1-9





















This my sketches version of 'Invisible Cities' that pop out to me by taken some inspiration from it. 

Photoshop - the brush tool test













This is a testing using the brush tool of  Photoshop by using graphic tablet. This is my first time using the graphic tablet I never use it before and it was hard to control it. I have selected several brush tools for various style of  brushes to make it hard as well as soften touch feel.

Sunday, 20 September 2015

Influence Map





















For this project I have created an influence map. Some of this images I have chosen to show from reading the Italo Calvion's 'Invisible Cities'. From  example like Anastasia a city with concentric canals watering. Other resource I attached some matting images and movie such as Star Wars and the Wizard of Oz that are inspirated as well as  game of thrones.

The Hobbit Behind the Scenes - Concept Art





In this video we see John Howe and Alan Lee back to work on design the world of middle earth and The Hobbit. This time they are having to work with the film.
This hobbit behind the scenes - concept art and this time they are having to work with the film and the concept art is convert into 3D.

Drawing perspective exercise














From the example I choose and I made my own sketched version of  1, 2 and 3 point perspective of using different object of the cube and bottle. The bottle size view of three point it is because the size is big so it have less restrictive view.

Saturday, 19 September 2015

Perspective exercise


















This is an example of some of  1,2 and 3 point perspective exercise images that  it  is showing  each points have different angel view. The second image show how clear the three points  of perceptive view is shown.  

This is a images of perspective that show is a basic 3D object shapes and  planned and draw with all the line are equal with the object boxes.